Programs for Patrons

Overview

Programs can be customized for audiences in the following groups: grade 4-6, grade 6-12, 18+, all ages, parents, teachers, or boomers/seniors. There is a 2-hour minimum for videogame programs. All other programs can be modified to 1.5 hours, 3 hours, or an online 3-4 week interactive session. Hands-on classes require 1 Internet connected computer per student and basic Internet proficiency. All software is available free online, JAVA and Shockwave plug-ins required.

About Videogame Programs

RCA jacks

Videogame Programs can be tailored to any audience: grade 4-6, grade 6-12, 18+, all ages. Facility requirements are RCA compatible digital projector with sound and white wall or screen to project on, or color television with RCA outputs for each console, and 20 sq feet of space, plus one power strip per console.

Registration should allow for 24 -30 patrons per game, to allow everyone to play multiple times in the session. No food is allowed during the gaming program, although water is encouraged. The presenter will provide as many consoles with games as facility has projectors/televisions.

The fee for program facilitation includes travel, set up/break down, and downloadable, customizable forms: Sample Press Release, Permission Slip/Photo Release, and Sample Poster. There is a 2-hour minimum for videogame programs.

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Mix & Match Free Play (pick one game from each set)

Sony Playstation 2, #1

Rock Band cover

DDR Supernova 2

Guitar Hero III

Rock Band

American Idol Karaoke

 

Nintendo Wii

Mario Kart for Wii cover

Big Brain Academy

Boom Blocks

Bubble Bobble

DDR Hottest Dance Party

Rayman Raving Rabbids

Mario Kart 64

Mario Kart Wii

Super Smash Brothers Brawl

Wii Music

Wii Play

Wii Sports

 

XBox 360

Lego Star Wars cover

Beautiful Katamari

Forza 2 Motorsport

Lego Indiana Jones

Lego Star Wars: The First Trilogy

Scene It

 

Sony Playstation 2, #2

Guitar Hero 3 cover

Guitar Hero II

Katamari Damacy

Namco Museum Arcade Classics

High School Musical: Sing It! Karaoke

 

Nintendo DS handhelds (2)

Drawn to Life cover

Animal Crossing

Brain Age 2

Cooking Mama

Drawn to Life

Guitar Hero: On Tour

Lego Star Wars: The Complete Saga

Mario Kart

NintenDogs

NYT Crossword Puzzle

Pokemon Diamond

Trauma Center: Second Opinion

 

Nintendo Game Cube

Donkey Konga cover

Donkey Kong: Jungle Beat

 

 

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Tried & True Themed Programs

Dance Dance Revolution Free Play!

Dance Dance RevolutionWhat is DDR? Dance Dance Revolution (DDR) is a dancing video game, like an electronic version of "Twister" or "Simon Says" for your feet. There are many different dancing games on the market. At our event, we will be using Konami’s DDR Ultramix 3 on the X-Box. Instead of holding a controller, players stand on a floor mat. Music (mostly techno and dance) plays while the screen shows a pattern of steps with a vertically scrolling series of arrows pointing left, right, up and down, like the image to the right (that would be a "left, right, back, forward" series of steps one beat apart).

The scrolling arrows pass a horizontal row of arrows at the top of the screen. As the arrow scroll and pass the bar at the top of the screen, the player steps on the corresponding button on the mat. On more complicated songs or levels, steps combine and the player might have to step on more than one button at a time. An announcer insults or praises the player as the game proceeds. Points are awarded for speed and accuracy. Each song has multiple levels of difficulty and speed. New songs are unlocked as a reward for progressive improvement and high scores.

Playing DDR improves pattern recognition skills, especially in ADHD students — there is a correlation between playing DDR and improved reading test scores (Source: McGraw, T., Burdette, K., & Chadwick, K. (June, 2005). The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD. Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. Available at http://www.eric.ed.gov/ERICWebPortal/recordDetail?accno=ED484959.) DDR offers an aerobic workout that gets the heart rate up to 140 beats per minute (source: Yang, S.P. Graham, G. (2005). Project GAME (Gaming Activities for More Exercise). Research Quarterly for Exercise and Sport, 76 (1 Suppl) A-96). Schools in West Virginia, Kansas and California are implementing DDR and similar video games into the physical education curriculum!

Rhythm Games Rock!

Try your hand (and foot!) at Dance Dance Revolution, Guitar Hero, and Rock Band in this free play session! Not for quiet libraries.

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Tournaments

Dance Dance Revolution Tournament!

This dance-off begins and ends with free play. Each player dances once, with the winner of each round continuing on to compete until a champion emerges! Elimination may be based on number of perfect points, OR total score - participants can vote. Library supplies the prizes.

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Other Programs

Brain Development

Pain in the Brain: Adolescent Development & Behavior

Challenging authority, moodiness... are we talking about teens, or two year olds? Parents of middle school students are invited to discover the underlying biological and physiological changes that may shape attitude and characteristics of this challenging developmental phase, and gain insight into why teens act the way they do.

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Crafts

Altered Books!

Create art and poetry from discarded and withdrawn materials! Teens are encourage to write in, cut up, and decoupage old books to create something new. Presenter will provide papers, paints, embellishments - library provides discards books, glue and scissors.

Beads Galore: Basic Beading

In this 2-hour session, teens will have an opportunity to craft a memory wire beaded bracelet, friendship pin and/or a "book thong" - a beaded bookmark. Presenter will provide all materials.

Beads Galore: Advanced Beading

In this 2-hour session, teens will have an opportunity to craft a pin, necklace or earrings of their own design. Presenter will provide all materials.

Card-Making

In this 2-hour session, teens will have an opportunity to create beautiful personalized, hand-made collaged cards! Program may be tailored for Valentine's Day, Mother's Day, Holidays or Thank You Notes. Presenter provides papers, stickers, and embellishments - library provides glue and scissors.

Friendship Bracelets

In this 2-hour session, teens will have an opportunity to craft an embroidery floss friendship bracelet in a variety of woven design options. Beaded accents are optional. Presenter will provide all materials.

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Creative Writing

Write, Now! Creative Writing

In this creative writing workshop, teens will do three exercises to: generate ideas for stories, craft a poem, and practice editing. A list of writing prompts, places that publish teen work, and writing resources will be provided. A discount available for block booking 4 or more sessions to meet daily (school vacation program) or weekly.

Write, Now! Poetry

Teens will try several poetry exercises to craft poems quickly and easily, and practice editing and critiquing their own work as well as that of their peers. This session is in preparation for a poetry slam event one week from the workshops. Participants are welcome to bring a poem to share with the group. A list of writing prompts, places that publish teen work, and writing resources will be provided.

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Web 2.0

Feed Me!

Starting to notice a small orange icon that looks like a broadcast signal on your favorite websites? Discover how to start controlling the information overload by taking advantage of "push" technology to select the information you receive. By the end of this session, patrons will:

MySpace, Facebook & Internet Safety

What's so scary about social software, what developmental needs does it fill, and how can we teach youth to be smart and safe when navigating the Internet? Through discussion and a slideshow, parents will:

Videogames and Youth: What Parents Need to Know

Over 80% of teens play games online, 25% of US households own a Playstation, and 32% own a handheld gaming device. Parents will discover why videogames matter in terms of entertainment, culture, learning, literacy, and youth development. Concludes with a (optional) hands-on (or feet-on) section.Through discussion and a slideshow, parents will:

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